GreenZone: Making Mongolian Rangeland Health Data More Accessible
A project in which I created a visualization system to make important rangeland health data accessible and easy to comprehend.
TEAM
2 designers, 5 developers, 1 PM, 1 Tech Lead
ROLE
Product Designer
TIMELINE
3 months (Fall 2024)
SKILLS & TOOLS
Figma, FigJam, Interaction Design, Visual Design, Data Visualization

THE BASICS

What is GreenZone, and what is the organization's goal?

Mongolia is a very agricultural country—it has over 300,000 herders and 71 million livestock. Unfortunately, the rangelands that are so important to the herders, livestock, and Mongolia’s economy have become significantly degraded. GreenZone Analytics is a small organization that collects biomass and remote sensing vegetation data on Mongolia’s rangelands to help herders and policy officials make informed decisions about rangelands. This data collection is in an effort to assist in maintaining herders' nomadic lifestyles.

THE PROBLEM

Climate change and severe storms decrease livestock count. Herders need to know which areas are safe, but data is inaccessible.

Mongolia is home to the world's last intact rangelands. Its agricultural quality has helped to maintain the presence of nomadic herders, but over time these rangelands have been harmed. 58% of this is a result of overgrazing, but climate change only accelerates the rate of degradation and health decreases. This results in a never-ending cycle, depicted here:

Talking to our clients and user research interviewees revealed another issue: people were not equipped with the information needed to to combat the worst of these effects. Nomadic herders and Mongolian policymakers understand the issue that is livestock mortality, yet essential tools to reduce the issue are inaccessible.

THE SOLUTION

A sneak peek at our final solution—a web application that visualizes essential rangeland data

GreenZone’s primary goal is to provide users with easy access to rangeland data to reduce overexploitation, overgrazing, and livestock mortality. As a result, we created an interactive web (and mobile) application that...

USER RESEARCH & COMPETITOR ANALYSIS

Understanding our user groups, their needs, and exploring the current solution space

As we began the user interview process, we established three main user groups for GreenZone's platform. Each of these groups have unique needs and wants:

Mongolian Nomadic Herders
Herders need to utilize rangeland health data to make decisions about where to raise their livestock populations. This ensures that they can make a living!
Risk Analysts and Data Scientists
Risk analysts utilize rangeland data to assist stakeholders and clients in their decision making process regarding land maintenance. Data scientists analyze this data, providing others with accessible and easy-to-understand summaries.
Governmental Legislators
Mongolian legislators use this rangeland health data to inform their policy related to environmental protections.

Finding users to interview was a large roadblock in our user research process, simply because the user group is difficult for us to access (geographically, and due to time constraints). However, we were still able to interview two data scientists with significant knowledge about Mongolia's rangelands. In addition, we were able to talk to a previous Mongolian policymaker who had extensive experience interacting with herders.

From our interviews, we were able to come up with a few main insights:

Rangeland health data is inaccessible
Interviewees mentioned that current data is hidden within governmental websites, which are confusing and overwhelming for the less tech savvy.
Visualizations are essential for displaying data
Policymakers, herders, and data scientists learn best through simple and effective visualizations instead of long text blocks.
Herders want to use technology to stay connected
Herders want to start using technology more to keep up to date on important news that could help them make decisions to maintain their livelihood.
Policymakers aren't informed enough on rangeland issues
Mongolian policymakers haven't connected enough with herders, which creates a disconnect. This results in ineffective, confusing, and frustrating legislation.

Competitor analysis and solution space exploration

During our interview process, we also conducted competitor analysis to understand what other websites were doing well, and if there was any room for improvement. We looked at four different map-based products: CarbonPlan, Previsia, Esri Land Explorer, and CSP Analytics Lab.

From our exploration, we found that visualizations of regional data are effective for communicating important metrics. Websites that used color and opacity to indicate different map layers were easier to understand, and more engaging. More confusing products had less organized filter sidebars, which made it difficult to navigate everything. Finally, we found that easily accessible guides and/or additional context keep users informed and able to take full advantage of the web application.

BRAINSTORMING AND LOW-FIDELITIES

Creating a defined information architecture and developing rough sketches

After conducting our interviews, we moved onto creating an information architecture for the product. During client meetings, GreenZone made it clear that they wanted a map application and a website. While the map would be the primary feature, the website would provide users with additional context about the organization and its mission.

Creating an information architecture for both components took some troubleshooting; however, I emphasized the need for us to work systematically, as well as consistently checking with the clients to verify our understanding. This strategy allowed us to create a solid information architecture that guided the rest of the design process (click on the architecture to view it up close)!

Low-fidelity sketches and exploration

Using our information architecture, we then began sketching low-fidelities. While many of our sketches focused on map functionality due to more complex components, we also spent time determining the layout of the website (especially the homepage). During this stage, we made a point to check with the clients to ensure that we were meeting their expectations.

After experimenting with low-fidelity sketches, we progressed to the mid-fidelity stage where we focused on fundamental design decisions.

MID-FIDELITY DESIGN DECISIONS

Making refinements and determining ideal layouts and structures

Visualizing the control panel

One decision that we had to make was related to the control panel, which contains the data controls and filters. We experimented with both a vertical and horizontal panel, as we had seen both in our initial research.

Option 1: Vertical Sidebar
Option 2: Horizontal Panel

We ended up choosing Option 1 because it was a more common design pattern, it gives more space for the user to interact with the map, and it’s more structured, overall.

Map filters/data layer controls

After deciding to go forward with the sidebar, we considered several different ways to visualize the filters and layers on the panel. GreenZone wanted four primary filters:

We experimented with the layout of these filters:

Out of the three, we ended up going with the Tags option. Even though we thought that the layer boxes were an interesting way to represent filters, we thought that it wasn’t as common of a design pattern and that it might be too confusing, overall. We chose the tags because:

Pivoting based on client feedback — mutual exclusivity of filters

During one of our client meetings, it became clear that data layers/filters should not be visible at the same time. In other words, they are mutually exclusive; users can switch between them, but not view them together. In response, we quickly brainstormed new ways to represent the filters.

In the end, I suggested that we move forward with the radio button exploration. While the other ideas might have been novel and visually appealing, it was important to focus on the function. Radio buttons are a common design pattern, and they clearly show that only one filter can be selected at a time.

Data layers with a collapsed sidebar

We also thought that an important feature was to have data layers visible at all times; even if the sidebar is collapsed. Users are able to "close" the sidebar to see more of the map, but we thought that it was essential for them to be able to change layers without reopening the panel. We explored several versions of this:

We decided on Option 3, as we thought that it was the clearest way of indicating that a user can swap back and forth between layers. We also thought that it looked cleaner than the toggle, and provided more information than the single layer version.

DESKTOP TO MOBILE

Translating our desktop mid-fidelities to mobile screens

Another point that our partners had expressed was their desire to have mobile versions of the website (and map) pages. Thus, we had to think about the most effective way to translate desktop functionality to a smaller screen; especially for the map page. Based on common design patterns and ad-hoc competitor analysis, I spearheaded the transition between desktop and mobile.

Sidebar to bottom panel

One thing that we had to adapt was the sidebar on the desktop map. We knew we wanted to keep the structure the same, but it had to be condensed. I suggested that we create a bottom panel for the filters; something that the user could easily open with the click of a button. This also represented a more common design pattern that mobile users would recognize.

Province (aimag) and county (soum) data view

We also adjusted the aimag and soum view for mobile users. The bottom panel is scrollable, but can be pulled up to see the full data. This was a much more common pattern for mobile!

USER TESTING AND FINAL REFINEMENTS

Conducting multiple rounds of user testing and polishing designs

We conducted three rounds of user testing; one during medium fidelities, and two when we were refining our high fidelities. We made two major decisions in response to testing insights:

Mid-fidelity testing: Tags on mobile screens

During our mid-fidelity testing, we found that users were confused about the tags in the top panel on mobile screens. While they appreciated the ease of switching data layers, the tags seemed to clutter their view of the map. After more consideration, I thought that the filter button already provided a quick way to change layers. By including the tags, we were only disrupting map visibility on smaller screens. Therefore, we removed the tags.

High-fidelity testing: Labeling of the top panel

During high-fidelity testing, we found that the language used for the top panel was not clear enough. More specifically, users didn't always understand that they could swap between data layers without opening the side panel. Users thought that the layer title next to the "swap" icon indicated the currently selected layer, and not the layer that they could switch to. Therefore, we changed the wording to add "Switch to" before the layer name. This made things clearer, explicitly indicating the feature's functionality.

THE FINAL PRODUCT

A powerful, impactful system that supports herders' livelihoods

In the end, we created a simple but robust map-based platform that helps Mongolian herders stay connected and informed about rangelands. This also helps risk analysts and policymakers, creating a better experience for all. We finished with several important desktop prototypes:

Control Panel Layers
Searching for and viewing a province (aimag) or county (soum)
Viewing website and launching the map platform

And, of course, their mobile equivalents (with the last one specifically focusing on the website pages)!

REFLECTION

Lessons and takeaways from an incredibly impactful design project

Having the opportunity to design for clients who are so passionate about their mission was eye opening and rewarding. I am grateful to our clients, but also our entire team; our developers, PM, and TL. The fact that we were able to work together for such an important cause is amazing! I could go on and on about the lessons that I learned during the process, but here are some primary ones:

Always check in with the client(s)
One of the reasons why we were so efficient with our work was because of our frequent checks with the clients. During our weekly meetings, my design partner and I always presented our designs, answered any questions, and posed clarifying questions. This habit ensured that we were on the right track!
Test your designs over and over (and over)
During this project, we were lucky enough to conduct multiple rounds of user testing. I believe that this helped us make the most usable product possible; this taught me the importance of consistently checking my designs with real users (i.e. not just the clients!).
Balancing client and user needs is essential
Adapting to client changes while also keeping user needs in mind can be difficult at times. During this project, I practiced how to communicate design decisions by leveraging user research results. When you can back up your thoughts, it's easier to ensure that everyone has the same goal—to make the best product for users.

And, of course, thank you for reading!